![]() Not only that, but if you get glitched or stuck, having a Guide and a Calling Horn on you at all times can be a save file-saver. For the ease of travel, I always leave one spot open for a Guide in all of my sanctuaries. Whenever you use a Calling Horn, you are given the option to instantly fast travel to any Sanctuary with a Guide in it. Also grants an item find bonus to sanctuary region. Guide: Sells Calling Horns for 100 gold and enables you to fast-travel to any non-hostile sanctuary that you have previously discovered.A Mage of any creed will always sell you: Also grants a magic potency bonus to sanctuary region. That being said, this (and the magic) list may not be 100% accurate. Some information is missing because you tend to find some Prayers, Magic, and Incantations while exploring, and the game removes them from the stock of the Cleric or Mage. A Cleric of any creed will always sell you: Note: The Prayers, Magic, and Incantations sold are taken from the wiki. Also grants a prayer potency bonus to sanctuary region. A blacksmith of any creed will always sell you: Also grants an attack power bonus to sanctuary region. A merchant of any creed will always sell you: Also grants a gold drop bonus to sanctuary region. These are the possible NPCs and their functions: Each NPC also adds some sort of bonus to the region around the sanctuary. Please note that once you place an NPC, the only way to remove them is to kill them by desecrating the sanctuary (more on that later). Your Sanctuary functions as a checkpoint when you die, a tool to level up, and you are able to populate each Sanctuary with a maximum of 4 NPCs by making an offering of Stone at the alter. A few others (6 to be exact) will already be claimed for the other 6 Creeds. Most Sanctuaries are empty, and you are able to claim them for your Creed. In Salt and Sanctuary, as soon as you get off the boat, you're able to talk with a man who lets you choose one of 3 starting Creeds. ![]() This guide is more designed for those who really want to know all there is to know, or those who really like to plan, plan, plan their characters. Please note that ultimately, for your first playthrough, your creed doesn't matter too terribly much. This is just one of a number of my guides (and more to come, I hope you look forward to that) and I'll link any guides all in my currently stickied post on the front page, the New Player Guide/FAQ. All information provided here I have (mostly) researched and tested myself (with just a bit of nudging from the Salt and Sanctuary wiki). ![]() Hey, it's me, /u/Asuko_XIII, and I'm here to provide another guide that I've written. ![]()
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